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16 juillet 2007

Up-Porting Mobile Games

Doom creator John Camarck is working on another mobile game with the intention to port it to game consoles if it’s successful. "That would upset the standard industry model in which games are developed first for consoles—sometimes at a cost of tens of millions of dollars—and then reworked, or ported, to other, less-powerful gaming devices" notes Reuters. Camarck isn’t the first person to argue that the mobile game industry offers a good opportunity for game developers to test new games before developing them for other platforms, but he is the most recognized. The arguments are that mobile games can be developed for a small fraction of the cost of console games allowing independent developers to try something creative, and Camarck argues the short development cycle is a plus by giving developers experience in developing a finished game.


 

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