By James Quintana Pearce - Thu 06 Sep 2007 03:43 AM PST

A report (PDF) from Electronic Entertainment Design And Research has reached an obvious conclusion--video games of higher quality generate more revenue than those of lower quality, and games with online interactivity features generate more revenue than games without. The report is based on console games, which I'll stress are different to mobile games, but the figures are significant enough that you'd have to think it would translate to the mobile world. Games who scored tops with the critics (a Metacritic score of 90 or more) grossed sales around 5.3 times the average, although only about 2 percent of games fell into this category. In terms of online connectivity, the report found that games which allow users to play each other online earn close to twice that of games which do not, and that "games that use some degree of multiplayer capability [but not necessarily head-to-head play] also tend to make nearly 25 percent more revenue than those without" notes Reuters. The perennial issue of the quality of mobile games aside, any publisher that doesn't do their best to put multiplayer and/or community features in their games are shooting themselves in the foot.