17 août 2007

Branded Mobile Games—If They Buy It, We Will Build It

By James Quintana Pearce - Thu 16 Aug 2007 04:36 AM PST The Hollywood Reporter has an interesting interview with Andy Nulman, CMO and president of 8-year-old, Montreal-based Airborne Entertainment, about his view of the mobile game industry. Basically, he thinks that current mobile games based on licensed brands "are bastardized, shrunk-down versions of things that work better in bigger formats elsewhere" which is why the industry isn't as big as people think it should be...and ... [Lire la suite]
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16 juillet 2007

Up-Porting Mobile Games

Doom creator John Camarck is working on another mobile game with the intention to port it to game consoles if it’s successful. "That would upset the standard industry model in which games are developed first for consoles—sometimes at a cost of tens of millions of dollars—and then reworked, or ported, to other, less-powerful gaming devices" notes Reuters. Camarck isn’t the first person to argue that the mobile game industry offers a good opportunity for game developers to test new games before developing them for... [Lire la suite]
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22 juin 2007


--FreemantleMedia has signed up Namco Bandai to develop, publish and distribute mobile games based on the Idols format. The multiyear deal includes Europe, the Middle East and Asia Pacific. It’s the first time Namco has licensed content for a European audience, and follows the creation of a European subsidiary in January. There’s no mention of what format the game will take. --A Levi-branded phone is in the works, which will have a “riveted steel casing” to mimic the jeans. “Naturally it’ll come in a variety of colors,... [Lire la suite]
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23 mai 2007

Sid Meier Games Go Mobile

By James Quintana Pearce - Tue 22 May 2007 06:46 AM PST Take Two Interactive has signed a deal to put Sid Meier games mobile: That includes the titles Civilisation IV, Railroad Tycoon and Pirates!, some of the most popular games around. The mobile games are scheduled for release in 2008 and will be developed by Oasys Mobile, which worries me. Oasys is a gnat’s whisker from going bankrupt and desperately seeking ways to avoid that. Doug Dyer, appointed CEO last December, has abandoned its online content... [Lire la suite]
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15 mai 2007

Sony’s Mobile Distribution Problems For Spiderman

By James Quintana Pearce - Mon 14 May 2007 05:05 PM PST Sony Pictures Digital has put out mobile content in relation to Spiderman 3 but is still working out how to work with carriers and advertisers in the new medium, reports RCRNews. “You really need to take advantage of all the screens available to you,” said Andy Bishop, VP of mobile entertainment at Sony Pictures, which released a game, wallpapers, previews of behind-the-scenes footage, fan updates and user generated content for the mobile market.... [Lire la suite]
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24 avril 2007

happy feet/ shrek

Artificial Life has signed up with Warner Bros to make a mobile game based on Happy Feet, which makes sense considering the company has already put out Virtual Penguin. The new “Happy Feet” mobile game will consist of six mini-games that closely resemble key scenes and themes from the award-winning movie. The mini-games can also be played as separate games. (release) --Gameloft has signed a deal with DreamWorks Animation to create a mobile game based on Shrek the Third. The game will be released across 170 operators in... [Lire la suite]
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19 avril 2007

How Big A Problem Is Piracy In Games?

By James Quintana Pearce - Wed 18 Apr 2007 07:19 AM PST Piracy is considered the bane of digital content by many content producers and distributors, but not all content is created equal—for example, mobile games are a fraction of the cost of console games had have an exponentially greater number of builds (so the chance of getting the right one for your handset and carrier is reduced). Stuart Dredge at PocketGamer interviewed Trip Hawkins from Digital Chocolate, Michael Laubscher from THQ... [Lire la suite]
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23 mars 2007

Mobile Gaming, Licensing Vs Original IP—NPD Group

Posted by James Quintana Pearce Thu 22 Mar 2007 03:30 PM NPD Group has released some figures for mobile game usage in the US, showing incremental growth. One thing that stood out is a chart of the top-selling mobile games for the second half of 2006 (below), and whether they were based on licensed brands or original IP. Click here for the table. As can be seen they’re all licensed brands. Even those that are original IP are licensed for mobile—by which I mean that the games were not created for... [Lire la suite]
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