Mobile Game Interviews—Gameloft And T-Mobile
- Posted by James Quintana Pearce
- Wed 21 Mar 2007 12:58 AM
There’s been a few good interviews with mobile game execs lately… IGN has spoken to Julien Fournials, Gameloft’s VP of Production, about how the developer views licenses using two recent games, Lost and Desperate Housewives,
as examples. A good background view of the design process, and the
trouble with improving game graphics, having the game last long enough
and fitting it into 300K.
Meanwhile, PocketGamer
spoke to Neil Holroyd, T-Mobile’s UK content manager for games,
gambling and alert services. The discussion covers connected gaming and
the idea that it’s more than just multiplayer, it’s flexible billing
and so on. He also doesn’t like publishers going off on their own in
terms of trying to build a community...this in response to a comment on
Glu’s Project Gotham Racing: “Well, this is where some partners need to
work with me more, rather than introducing their own high score tables.
If I see that happening, I will remove their games. It has to fit
within my proposition, or gamers will be confused if different games
work in different ways.”
The BBC
also has an article on mobile games, running through the chaos of the
current mobile games market to future innovation. One conclusion is
that subscription models will have to be introduced to generate the
revenue to take the market to the next level.